#include "Objects.h"
#define NUM_ELEMENTS(x)	(sizeof(x) / sizeof(x[0]))

/*======|Instantiation|=========*/
Brick::Brick() : BaseObject(0, 0, 0, 0, true,BRICK_TYPE)
{
	m_pTexture	= Graphics::Engine()->getTextureByIndex(BRICK);
	m_pMesh		= Graphics::Engine()->getMeshByIndex(BRICK);
}

Brick::~Brick()
{

}

